Notes and Study Materials

Time-Division Multiplexing

 

 

 Time-division multiplexing (TDM) is a digital process that allows several connections to share the high bandwidth of a linle Instead of sharing a portion of the bandwidth as in FDM, time is shared. Each connection occupies a portion of time in the link.


timedivision multiplexing

 

We can divide TDM into two different schemes: synchronous and statistical.

In synchronous TDM, each input connection has an allotment in the output even if it is not sending data. In synchronous TDM, the data flow of each input connection is divided into units, where each input occupies one input time slot.

 

 

A unit can be 1 bit, one character, or one block of data. Each input unit becomes one output unit and occupies one output time slot. However, the duration of an output time slot is n times shorter than the duration of an input time slot. If an input time slot is T s, the output time slot is T/n s, where n is the number of connections. In other words, a unit in the output connection has a shorter duration; it travels faster. The following figure shows an example of synchronous TDM where n is 3.

 

Synchronous TimeDivision Multiplexing

 

In synchronous TDM, a round of data units from each input connection is collected into a frame. If we have n connections, a frame is divided into n time slots and one slot is allocated for each unit, one for each input line. If the duration of the input unit is T, the duration of each slot is Tin and the duration of each frame is T.
Time slots are grouped into frames. A frame consists of one complete cycle of time slots, with one slot dedicated to each sending device. In a system with n input lines, each frame has n slots, with each slot allocated to carrying data from a specific input line.

Interleaving

TDM can be visualized as two fast-rotating switches, one on the multiplexing side and the other on the demultiplexing side. The switches are synchronized and rotate at the same speed, but in opposite directions. On the multiplexing side, as the switch opens in front of a connection, that connection has the opportunity to send a unit onto the path. This process is called interleaving. On the demultiplexing side, as the switch opens in front of a connection, that connection has the opportunity to receive a unit from the path.

Empty Slots

Synchronous TDM is not as efficient as it could be. If a source does not have data to send, the corresponding slot in the output frame is empty. The following figure shows a case in which one of the input lines has no data to send and one slot in another input line has discontinuous data.

timedivision multiplexing_empty slots

 

The first output frame has three slots filled, the second frame has two slots filled, and the third frame has three slots filled. No frame is full. We learn in the next section that statistical TDM can improve the efficiency by removing the empty slots from the frame.

Data Rate Management

One problem with TDM is how to handle a disparity in the input data rates. If data rates are not the same, three strategies, or a combination of them, can be used. The three different strategies are multilevel multiplexing, multiple-slot allocation, and pulse stuffing.

Multilevel Multiplexing:

 

Multilevel multiplexing is a technique used when the data rate of an input line is a multiple of others. For example, if we have two inputs of 20 kbps and three inputs of 40 kbps. The first two input lines can be multiplexed together to provide a data rate equal to the last three. A second level of multiplexing can create an output of 160 kbps.

Multiple-Slot Allocation:

 

Sometimes it is more efficient to allot more than one slot in a frame to a single input line. For example, we might have an input line that has a data rate that is a multiple of another input. The input line with a 50-kbps data rate can be given two slots in the output. We insert a serial-to-parallel converter in the line to make two inputs out of one.

Pulse Stuffing:

 

Sometimes the bit rates of sources are not multiple integers of each other. Therefore, neither of the above two techniques can be applied. One solution is to make the highest input data rate the dominant data rate and then add dummy bits to the input lines with lower rates. This will increase their rates. This technique is called pulse stuffing, bit padding, or bit stuffing. The input with a data rate of 46 is pulse-stuffed to increase the rate to 50 kbps. Now multiplexing can take place.

Frame Synchronizing

The implementation of TDM is not as simple as that of FDM. Synchronization between the multiplexer and demultiplexer is a major issue. If the, multiplexer and the demultiplexer are not synchronized, a bit belonging to one channel may be received by the wrong channel.

For this reason, one or more synchronization bits are usually added to the beginning of each frame. These bits, called framing bits, follow a pattern, frame to frame, that allows the demultiplexer to synchronize with the incoming stream so that it can separate the time slots accurately. In most cases, this synchronization information consists of 1 bit per frame, alternating between 0 and 1.

 

Statistical Time-Division Multiplexing:

In synchronous TDM, each input has a reserved slot in the output frame. This can be inefficient if some input lines have no data to send. In statistical time-division multiplexing, slots are dynamically allocated to improve bandwidth efficiency. Only when an input line has a slot's worth of data to send is it given a slot in the output frame.

 

In statistical multiplexing, the number of slots in each frame is less than the number of input lines. The multiplexer checks each input line in round robin fashion. It allocates a slot for an input line if the line has data to send otherwise it skips the line and checks the next line.

The following figure shows a synchronous and a statistical TDM example. In the former, some slots are empty because the corresponding line does not have data to send. In the latter, however, no slot is left empty as long as there are data to be sent by any input line.

Statistical TimeDivision Multiplexing

 

Addressing:

The above figure also shows a major difference between slots in synchronous TDM and statistical TDM. An output slot in synchronous TDM is totally occupied by data, in statistical TDM, a slot needs to carry data as well as the address of the destination.

In synchronous TDM, there is no need for addressing. Synchronization and preassigned relationships between the inputs and outputs serve as an address. We know, for example, that input 1 always goes to input 1. If the multiplexer and the demultiplexer are synchronized, this is guaranteed. In statistical multiplexing, there is no fixed relationship between the inputs and outputs because there are no preassigned or reserved slots. We need to include the address of the receiver inside each slot to show where it is to be delivered.

The addressing in its simplest form can be n bits to define N different output lines with n =log 2 n. For example, for eight different output lines, we need a 3-bit address.

Slot Size

Since a slot carries both data and an address in statistical TDM, the ratio of the data size to address size must be reasonable to make transmission efficient. For example, it would be inefficient to send 1 bit per slot as data when the address is 3 bits. This would mean an overhead of 300 percent. In statistical TDM, a block of data is usually many bytes while the address is just a few bytes.
No Synchronization Bit

There is another difference between synchronous and statistical TDM, but this time it is at the frame level. The frames in statistical TDM need not be synchronized, so we do not need synchronization bits.

Bandwidth

In statistical TDM, the capacity of the link is normally less than the sum of the capacities of each channel. The designers of statistical TDM define the capacity of the link based on the statistics of the load for each channel. If on average only x percent of the input slots are filled, the capacity of the link reflects this. Of course, during peak times, some slots need to wait.

 

 

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